마스터 쉴드 쉐도우
24793 S_Master_Shield
팔에 장착 가능한 작은 방패로 추가적인 방어 효과를 얻을 수 있다. 단일로도 사용할 수 있지만 방어 효과는 적다.
ATK + 2%, MATK + 2%.
2제련 당, 근접/원거리 물리 데미지, 모든 속성 마법 데미지 1%씩 증가.
7제련 시, MHP/MSP + 3%.
9제련 시, P.ATK/S.MATK + 2.
계열 : 쉐도우 장비
위치 : 쉴드 무게 : 0
요구 레벨 : 200
장착 : 4차 및 2차 상위 확장직업
Item information
| Sell price | 0 z |
| Weight | 0 |
| Type | Shadow Equipment |
| Sub Type | Shadow Shield |
| Added | 2023-02-02 |
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Scripts
These information ignore any conditions. If an effect required an item upgrade it will just be displayed.
No sources recorded.
S_Master_ABC_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_AG_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_BO_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_CD_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_DK_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_EM_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_HN_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_IG_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_IQ_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_MT_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_NW_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_SHC_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_Shield_ABC_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_ABC_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_ABC_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_AG_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_AG_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_AG_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_BO_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_BO_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_BO_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_CD_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_CD_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_CD_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_DK_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_DK_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_DK_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_EM_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_EM_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_EM_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_HN_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_HN_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_HN_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_IG_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_IG_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_IG_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_IQ_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_IQ_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_IQ_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_MT_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_MT_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_MT_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_NW_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_NW_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_NW_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SHC_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SHC_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_SHC_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SH_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SH_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_SH_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SKE_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SKE_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_SKE_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SOA_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SOA_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_SOA_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SS_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_SS_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_SS_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_TR_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_TR_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_TR_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_WH_Armor
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_Shield_WH_Armor_Shoes
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
S_Master_Shield_WH_Shoes
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
S_Master_SH_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_SKE_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_SOA_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_SS_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_TR_All
- 마스터 웨폰 쉐도우
- 마스터 쉴드 쉐도우
- M.트루바두르&트루베르 아머 쉐도우
- M.트루바두르&트루베르 슈즈 쉐도우
- M.트루바두르&트루베르 이어링 쉐도우
- M.트루바두르&트루베르 펜던트 쉐도우
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
S_Master_WH_All
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
24793_24916_24917
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24912_24913
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24908_24909
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24928_24929
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24924_24925
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24920_24921
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24946_24947
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24942_24943
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24938_24939
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24958_24959
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24954_24955
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24950_24951
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24977_24978
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_24973_24974
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24969_24970
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24989_24990
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24985_24986
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24981_24982
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_1270001_1270002
import from EquipmentProp
- Function #812: Target, Small, 5
- Function #812: Target, Medium, 5
- Function #812: Target, Large, 5
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24997_24998
import from EquipmentProp
- Function #812: Target, Small, 5
- Function #812: Target, Medium, 5
- Function #812: Target, Large, 5
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_24993_24994
import from EquipmentProp
- Function #812: Target, Small, 5
- Function #812: Target, Medium, 5
- Function #812: Target, Large, 5
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_1270033_1270034
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_1270029_1270030
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270025_1270026
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270013_1270014
import from EquipmentProp
- Increase physical damage dealt on <span class="item-script-tag">Small</span> size monsters by <span class="item-script-tag">5%</span>
- Increase physical damage dealt on <span class="item-script-tag">Medium</span> size monsters by <span class="item-script-tag">5%</span>
- Increase physical damage dealt on <span class="item-script-tag">Large</span> size monsters by <span class="item-script-tag">5%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270009_1270010
import from EquipmentProp
- Increase physical damage dealt on <span class="item-script-tag">Small</span> size monsters by <span class="item-script-tag">5%</span>
- Increase physical damage dealt on <span class="item-script-tag">Medium</span> size monsters by <span class="item-script-tag">5%</span>
- Increase physical damage dealt on <span class="item-script-tag">Large</span> size monsters by <span class="item-script-tag">5%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270005_1270006
import from EquipmentProp
- Increase physical damage dealt on <span class="item-script-tag">Small</span> size monsters by <span class="item-script-tag">5%</span>
- Increase physical damage dealt on <span class="item-script-tag">Medium</span> size monsters by <span class="item-script-tag">5%</span>
- Increase physical damage dealt on <span class="item-script-tag">Large</span> size monsters by <span class="item-script-tag">5%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270045_1270046
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_1270041_1270042
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270037_1270038
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270089_1270090
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270085_1270086
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270081_1270082
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270101_1270102
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270097_1270098
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270093_1270094
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_1270125_1270126
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270121_1270122
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_1270117_1270118
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270140_1270141
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270136_1270137
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24793_1270132_1270133
import from EquipmentProp
- Increase damage dealt to a <span class="item-script-tag">All</span> property by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+2</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
24792_24793_1270183_1270184_1270185_1270186
import from EquipmentProp
- Function #925: RACE_Demon, 20
- Function #925: RACE_Angel, 20
- Function #925: RACE_Nothing, 20
- Function #925: RACE_Dragon, 20
- Function #925: RACE_Plant, 20
- Function #925: RACE_Animal, 20
- Function #925: RACE_Fish, 20
- Function #925: RACE_Insect, 20
- Function #925: RACE_Human, 20
- Function #925: RACE_Undead, 20
- Function #927: RACE_Demon, 20
- Function #927: RACE_Angel, 20
- Function #927: RACE_Nothing, 20
- Function #927: RACE_Dragon, 20
- Function #927: RACE_Plant, 20
- Function #927: RACE_Animal, 20
- Function #927: RACE_Fish, 20
- Function #927: RACE_Insect, 20
- Function #927: RACE_Human, 20
- Function #927: RACE_Undead, 20
24793_1270183_1270184
import from EquipmentProp
- <span class="item-script-tag">P.Atk</span> <span class="item-script-tag">+1</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+1</span>
- Function #415: RACE_Human, 50
- Function #415: RACE_Undead, 50
- Function #415: RACE_Demon, 50
- Function #415: RACE_Nothing, 50
- Function #415: RACE_Insect, 50
- Function #415: RACE_Animal, 50
- Function #415: RACE_Fish, 50
- Function #415: RACE_Dragon, 50
- Function #415: RACE_Angel, 50
- Function #415: RACE_Plant, 50
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Angel</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Formless</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Dragon</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Plant</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Brute</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Fish</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Insect</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Demi-Human</span> race targets when performing a physical attack
- Pierces <span class="item-script-tag">50%</span> of DEF on <span class="item-script-tag">Undead</span> race targets when performing a physical attack
24793_1270184
import from EquipmentProp
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
24793_1270183
import from EquipmentProp
- <span class="item-script-tag">POW</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">STA</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">WIS</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">SPL</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CON</span> <span class="item-script-tag">+2</span>
- <span class="item-script-tag">CRT</span> <span class="item-script-tag">+2</span>
24793_1270179_1270180
import from EquipmentProp
- Increases magical damage dealt to <span class="item-script-tag">All</span> property monsters by <span class="item-script-tag">3%</span>
- <span class="item-script-tag">S.Matk</span> <span class="item-script-tag">+2</span>
- Function #927: RACE_Demon, 10
- Function #927: RACE_Angel, 10
- Function #927: RACE_Nothing, 10
- Function #927: RACE_Dragon, 10
- Function #927: RACE_Plant, 10
- Function #927: RACE_Animal, 10
- Function #927: RACE_Fish, 10
- Function #927: RACE_Insect, 10
- Function #927: RACE_Human, 10
- Function #927: RACE_Undead, 10
24793_1270175_1270176
import from EquipmentProp
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+3%</span>
- <span class="item-script-tag">Critical Rate</span> <span class="item-script-tag">+1</span>
- Function #925: RACE_Demon, 10
- Function #925: RACE_Angel, 10
- Function #925: RACE_Nothing, 10
- Function #925: RACE_Dragon, 10
- Function #925: RACE_Plant, 10
- Function #925: RACE_Animal, 10
- Function #925: RACE_Fish, 10
- Function #925: RACE_Insect, 10
- Function #925: RACE_Human, 10
- Function #925: RACE_Undead, 10
| Box / Package | Chance | Refine | Random Enchant |
|---|---|---|---|
| natural_random | |||
| 카츄아의 비밀상자 | 0,20% | ||
| [보상용]카츄아의 비밀열쇠 | 0,20% | ||
Upgradable by
| Box | Min. Refine | Min. Options | Random Enchant |
|---|---|---|---|
| 홀그렌의 쉐도우 제련망치 | 0 | 0 | |
| 쉐도우 9제련 해머 | 0 | 0 | |
| 影子四轉&上位職業屬性箱 | - | - | |
| 影子四轉&上位職業屬性咒語 | - | - |
Used as a ddukdak material by
| Box | Needed Count | Refine Range | Random Enchant |
|---|---|---|---|
| 뉴 쉐도우 뚝딱상자 | 3 | 0-20 |
影子大师神盾
装备于手腕上的小盾牌,可获得额外的防御效果。虽然可以单独使用,但防御效果会降低。
ATK+2%,MATK+2%。
精炼每+2,近距离/远距离物理伤害、全属性魔法伤害+1%。
精炼+7时,MHP/MSP+3%。
精炼+9时,P.ATK/S.MATK+2。
_
系列: 影子装备
位置: 盾牌 重量: 0
要求等级: 200
装备: 四转及二次上位扩充职业
Master Shadow Shield
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.
Class: Shadow Equipment
Location: Shield Weight: 0
Required Level: 200
Jobs: Fourth classes and second high expanded classes
Master Shadow Shield
ATK + 2%, MATK + 2%.
------------------------
For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
------------------------
When refined to +7 or higher, MHP + 3%, MSP + 3%.
------------------------
When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
------------------------
Type: Shadow Equipment
Location: Shield
Weight: 0
Required Level: 200
Class: 4th Jobs and 2nd High Expanded Jobs
마스터 쉴드 쉐도우
팔에 장착 가능한 작은 방패로 추가적인 방어 효과를 얻을 수 있다. 단일로도 사용할 수 있지만 방어 효과는 적다.
ATK + 2%, MATK + 2%.
2제련 당, 근접/원거리 물리 데미지, 모든 속성 마법 데미지 1%씩 증가.
7제련 시, MHP/MSP + 3%.
9제련 시, P.ATK/S.MATK + 2.
계열 : 쉐도우 장비
위치 : 쉴드 무게 : 0
요구 레벨 : 200
장착 : 4차 및 2차 상위 확장직업
Master Shadow Shield
Gear darker than usual.
--------------------------
Max HP +10 per refine.
--------------------------
Physical damage +2%.
Magic Damage +2%.
--------------------------
Every 2 refines:
Long Range Physical Damage +1%.
Melee Physical Damage +1%.
All Property Magic Damage +1%.
--------------------------
Refine +7 or higher:
Max HP and SP +3%.
Refine +9 or higher:
P.ATK and S.MATK +2.
--------------------------
Type: Shadow Gear
Location: Shield
Weight: 0 Required Level: 200
Classes: 4th Classes
Escudo Sombrio Magistral
Equipamento mais sombrio que o comum.
--------------------------
HP máx. +10 por refino.
--------------------------
Dano físico +2%.
Dano mágico +2%.
--------------------------
A cada 2 refinos:
Dano físico a distância +1%.
Dano físico corpo a corpo +1%.
Dano mágico de todas as propriedades +1%.
--------------------------
Refino +7 ou mais:
HP e SP máx +3%.
Refino +9 ou mais:
P.ATQ e S.ATQM +2.
--------------------------
Tipo: Equip. Sombrio
Equipa em: Escudo
Peso: 0 Nível mín.: 200
Classes: Classes 4
Escudo Sombrío Magistral
Equipo más sombrío de lo común.
--------------------------
HP máx. +10 por refino.
--------------------------
Daño físico +2%.
Daño mágico +2%.
--------------------------
Cada 2 refinos:
Daño físico a distancia +1%.
Daño físico cuerpo a cuerpo +1%.
Daño mágico de todas las propiedades +1%.
--------------------------
Refino +7 o más:
HP y SP máx. +3%.
Refino +9 o más:
P.ATQ y S.ATQM +2.
--------------------------
Tipo: Equipo Sombrío
Equipar en: Escudo
Peso: 0 Nivel necesario: 200
Clases: Clases 4
Master Shadow Shield
เกราะเล็ก ๆ ที่สามารถสวมที่แขนเพื่อรับพลังป้องกันเพิ่มได้ สามารถใช้งานเดี่ยว ๆ ได้ แต่ผลลัพธ์จะน้อย
ATK + 2%, MATK + 2%.
ทุก ๆ การอัพเกรด 2 ขั้น, เพิ่ม Damage ทางกายภาพระยะใกล้/ไกล 1%, เพิ่ม Damage ทางเวทมนตร์ทุกธาตุ 1%
เมื่ออัพเกรดถึงขั้น 7, MHP/MSP + 3%.
เมื่ออัพเกรดถึงขั้น 9, P.ATK/S.MATK + 2.
ประเภท : Shadow Equipment
ตำแหน่ง : Shield น้ำหนัก : 0
เลเวลที่ต้องการ : 200
อาชีพที่ใส่ได้ : Class 4, 2nd High Extended Class
影子大師神盾
裝備於手腕上的小盾牌,可獲得額外的防禦效果。雖然可以單獨使用,但防禦效果會降低。
ATK +2%。MATK +2%。
精煉每+2,近距離/遠距離物理傷害、全屬性魔法傷害+1%。
精煉+7時,MHP/MSP +3%。
精煉+9時,P.ATK/S.MATK +2。
系列:影子裝備
位置:盾牌 重量:0
要求等級:200
裝備:四轉及二轉上位擴充職業
| Date | Field | Old | New | Server |
|---|---|---|---|---|
| 2026-07-23 07:55 | identifiedDescriptionName | Equipo más sombrío de lo común. -------------------------- HP máx. +10 por refino. -------------------------- Daño físico +2%. Daño mágico +2%. -------------------------- Cada 2 refinos: Daño físico a distancia +1%. Daño físico cuerpo a cuerpo +1%. Daño mágico de todas las propiedades +1%. -------------------------- Refino +7 o más: HP y SP máx. +3%. Refino +9 o más: P.ATQ y S.ATQM +2. -------------------------- Tipo: Equipo. Sombrío Equipar en: Escudo Peso: 0 Nivel necesario: 200 Clases: Clases 4 |
Equipo más sombrío de lo común. -------------------------- HP máx. +10 por refino. -------------------------- Daño físico +2%. Daño mágico +2%. -------------------------- Cada 2 refinos: Daño físico a distancia +1%. Daño físico cuerpo a cuerpo +1%. Daño mágico de todas las propiedades +1%. -------------------------- Refino +7 o más: HP y SP máx. +3%. Refino +9 o más: P.ATQ y S.ATQM +2. -------------------------- Tipo: Equipo Sombrío Equipar en: Escudo Peso: 0 Nivel necesario: 200 Clases: Clases 4 |
LATAM spanish |
| 2026-07-21 05:14 | unidentifiedDescriptionName | 尚未鉴定,无法穿戴。可使用【放大镜】进行鉴定。 | cRO chinese | |
| 2026-07-21 05:14 | unidentifiedResourceName | 쉴드쉐도우 | cRO chinese | |
| 2026-07-21 05:14 | weight | 0 | cRO chinese | |
| 2026-07-21 05:14 | identifiedDisplayName | 影子大师神盾 | cRO chinese | |
| 2026-07-21 05:14 | identifiedDescriptionName | 装备于手腕上的小盾牌,可获得额外的防御效果。虽然可以单独使用,但防御效果会降低。 ATK+2%,MATK+2%。 精炼每+2,近距离/远距离物理伤害、全属性魔法伤害+1%。 精炼+7时,MHP/MSP+3%。 精炼+9时,P.ATK/S.MATK+2。 _ 系列: 影子装备 位置: 盾牌 重量: 0 要求等级: 200 装备: 四转及二次上位扩充职业 |
cRO chinese | |
| 2026-07-21 05:14 | identifiedResourceName | BK_Shield_Shadow | cRO chinese | |
| 2026-07-21 05:14 | unidentifiedDisplayName | 影子盾牌 | cRO chinese | |
| 2026-06-25 07:51 | unidentifiedDescriptionName | Objeto desconocido. Para identificarlo, usa una [Lupa]. | LATAM spanish | |
| 2026-06-25 07:51 | unidentifiedResourceName | 쉴드쉐도우 | LATAM spanish | |
| 2026-06-25 07:51 | identifiedDisplayName | Escudo Sombrío Magistral | LATAM spanish | |
| 2026-06-25 07:51 | identifiedDescriptionName | Equipo más sombrío de lo común. -------------------------- HP máx. +10 por refino. -------------------------- Daño físico +2%. Daño mágico +2%. -------------------------- Cada 2 refinos: Daño físico a distancia +1%. Daño físico cuerpo a cuerpo +1%. Daño mágico de todas las propiedades +1%. -------------------------- Refino +7 o más: HP y SP máx. +3%. Refino +9 o más: P.ATQ y S.ATQM +2. -------------------------- Tipo: Equipo. Sombrío Equipar en: Escudo Peso: 0 Nivel necesario: 200 Clases: Clases 4 |
LATAM spanish | |
| 2026-06-25 07:51 | identifiedResourceName | BK_Shield_Shadow | LATAM spanish | |
| 2026-06-25 07:51 | unidentifiedDisplayName | Equipo. Sombrío | LATAM spanish | |
| 2026-06-25 07:51 | identifiedDisplayName | Escudo Sombrio Magistral | LATAM portuguese | |
| 2026-06-25 07:51 | identifiedDescriptionName | Equipamento mais sombrio que o comum. -------------------------- HP máx. +10 por refino. -------------------------- Dano físico +2%. Dano mágico +2%. -------------------------- A cada 2 refinos: Dano físico a distância +1%. Dano físico corpo a corpo +1%. Dano mágico de todas as propriedades +1%. -------------------------- Refino +7 ou mais: HP e SP máx +3%. Refino +9 ou mais: P.ATQ e S.ATQM +2. -------------------------- Tipo: Equip. Sombrio Equipa em: Escudo Peso: 0 Nível mín.: 200 Classes: Classes 4 |
LATAM portuguese | |
| 2026-06-25 07:51 | identifiedResourceName | BK_Shield_Shadow | LATAM portuguese | |
| 2026-06-25 07:51 | unidentifiedDisplayName | Equip. Sombrio | LATAM portuguese | |
| 2026-06-25 07:51 | unidentifiedDescriptionName | Item desconhecido. Para identificá-lo, use uma [Lupa]. | LATAM portuguese | |
| 2026-06-25 07:51 | unidentifiedResourceName | 쉴드쉐도우 | LATAM portuguese | |
| 2026-06-25 07:51 | unidentifiedDisplayName | Shadow Gear | LATAM english | |
| 2026-06-25 07:51 | unidentifiedDescriptionName | Unknown Item. Use a [Magnifier] to identify. | LATAM english | |
| 2026-06-25 07:51 | unidentifiedResourceName | 쉴드쉐도우 | LATAM english | |
| 2026-06-25 07:51 | weight | 0 | LATAM english | |
| 2026-06-25 07:51 | identifiedDisplayName | Master Shadow Shield | LATAM english | |
| 2026-06-25 07:51 | identifiedDescriptionName | Gear darker than usual. -------------------------- Max HP +10 per refine. -------------------------- Physical damage +2%. Magic Damage +2%. -------------------------- Every 2 refines: Long Range Physical Damage +1%. Melee Physical Damage +1%. All Property Magic Damage +1%. -------------------------- Refine +7 or higher: Max HP and SP +3%. Refine +9 or higher: P.ATK and S.MATK +2. -------------------------- Type: Shadow Gear Location: Shield Weight: 0 Required Level: 200 Classes: 4th Classes |
LATAM english | |
| 2026-06-25 07:51 | identifiedResourceName | BK_Shield_Shadow | LATAM english | |
| 2025-05-28 23:58 | identifiedDescriptionName | เกราะเล็ก ๆ ที่สามารถสวมที่แขนเพื่อรับพลังป้องกันเพิ่มได้ สามารถใช้งานเดี่ยว ๆ ได้ แต่ผลลัพธ์จะน้อย ATK + 2%, MATK + 2%. ทุก ๆ การอัพเกรด 2 ขั้น, เพิ่ม Damage ทางกายภาพระยะใกล้/ไกล 1%, เพิ่ม Damage ทางเวทมนตร์ทุกธาตุ 1% เมื่ออัพเกรดถึงขั้น 7, MHP/MSP + 3%. เมื่ออัพเกรดถึงขั้น 9, P.ATK/S.MATK + 2. ประเภท : Shadow Equipment ตำแหน่ง : Shield น้ำหนัก : 0 เลเวลที่ต้องการ : 200 อาชีพที่ใส่ได้ : Class 4, 2nd High Extended Class |
thROG thai | |
| 2025-05-28 23:58 | identifiedResourceName | BK_Shield_Shadow | thROG thai | |
| 2025-05-28 23:58 | unidentifiedDisplayName | Shadow Shield | thROG thai | |
| 2025-05-28 23:58 | unidentifiedDescriptionName | ไอเท็มปริศนา จำเป็นต้องใช้ [Magnifier] ในการตรวจสอบ | thROG thai | |
| 2025-05-28 23:58 | unidentifiedResourceName | 쉴드쉐도우 | thROG thai | |
| 2025-05-28 23:58 | weight | 0 | thROG thai | |
| 2025-05-28 23:58 | identifiedDisplayName | Master Shadow Shield | thROG thai | |
| 2024-10-08 06:31 | identifiedResourceName | BK_Shield_Shadow | twRO chinese | |
| 2024-10-08 06:31 | unidentifiedDisplayName | 影子神盾 | twRO chinese | |
| 2024-10-08 06:31 | unidentifiedDescriptionName | 尚未鑑定;可用[放大鏡]來鑑定物品。 | twRO chinese | |
| 2024-10-08 06:31 | unidentifiedResourceName | 쉴드쉐도우 | twRO chinese | |
| 2024-10-08 06:31 | identifiedDisplayName | 影子大師神盾 | twRO chinese | |
| 2024-10-08 06:31 | identifiedDescriptionName | 裝備於手腕上的小盾牌,可獲得額外的防禦效果。雖然可以單獨使用,但防禦效果會降低。 ATK +2%。MATK +2%。 精煉每+2,近距離/遠距離物理傷害、全屬性魔法傷害+1%。 精煉+7時,MHP/MSP +3%。 精煉+9時,P.ATK/S.MATK +2。 系列:影子裝備 位置:盾牌 重量:0 要求等級:200 裝備:四轉及二轉上位擴充職業 |
twRO chinese | |
| 2024-08-20 21:31 | unidentifiedDisplayName | Shadow Shield | iRO english | |
| 2024-08-20 21:31 | unidentifiedDescriptionName | Unidentified. Can be identified with Magnifier. | iRO english | |
| 2024-08-20 21:31 | unidentifiedResourceName | 쉴드쉐도우 | iRO english | |
| 2024-08-20 21:31 | weight | 0 | iRO english | |
| 2024-08-20 21:31 | identifiedDisplayName | Master Shadow Shield | iRO english | |
| 2024-08-20 21:31 | identifiedDescriptionName | ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Type: Shadow Equipment Location: Shield Weight: 0 Required Level: 200 Class: 4th Jobs and 2nd High Expanded Jobs |
iRO english | |
| 2024-08-20 21:31 | identifiedResourceName | BK_Shield_Shadow | iRO english | |
| 2023-02-15 17:28 | unidentifiedResourceName | 쉴드쉐도우 | dpRO english | |
| 2023-02-15 17:28 | unidentifiedDisplayName | Shadow Shield | dpRO english | |
| 2023-02-15 17:28 | identifiedDescriptionName | Atk + 2%, Matk + 2%. Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%. If refine rate is 7 or higher, MaxHP / MaxSP + 3%. If refine rate is 9 or higher, P.Atk / S.Matk + 2. Class: Shadow Equipment Location: Shield Weight: 0 Required Level: 200 Jobs: Fourth classes and second high expanded classes |
dpRO english | |
| 2023-02-15 17:28 | identifiedResourceName | BK_Shield_Shadow | dpRO english | |
| 2023-02-15 17:28 | identifiedDisplayName | Master Shadow Shield | dpRO english | |
| 2023-02-02 04:00 | unidentifiedResourceName | 쉴드쉐도우 | kROM korean | |
| 2023-02-02 04:00 | unidentifiedDescriptionName | 감정되지 않음. [돋보기] 를 사용하여 감정할 수 있다. | kROM korean | |
| 2023-02-02 04:00 | unidentifiedDisplayName | 쉴드 쉐도우 | kROM korean | |
| 2023-02-02 04:00 | identifiedResourceName | BK_Shield_Shadow | kROM korean | |
| 2023-02-02 04:00 | identifiedDescriptionName | 팔에 장착 가능한 작은 방패로 추가적인 방어 효과를 얻을 수 있다. 단일로도 사용할 수 있지만 방어 효과는 적다. ATK + 2%, MATK + 2%. 2제련 당, 근접/원거리 물리 데미지, 모든 속성 마법 데미지 1%씩 증가. 7제련 시, MHP/MSP + 3%. 9제련 시, P.ATK/S.MATK + 2. 계열 : 쉐도우 장비 위치 : 쉴드 무게 : 0 요구 레벨 : 200 장착 : 4차 및 2차 상위 확장직업 |
kROM korean | |
| 2023-02-02 04:00 | identifiedDisplayName | 마스터 쉴드 쉐도우 | kROM korean | |
| 2023-02-02 04:00 | weight | 0 | kROM korean |
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