← Back to Skills

Wild Fire

5409 NW_WILD_FIRE

Wild Fire
MAX Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Ranged Physical
Target: 1 cell ground target
Recovery: 2 AP
Description: shotgun and grenade launcher exclusive skill.
Fires the bullet towards the ground, inflicts long ranged physical damage to all targets within range.
When using the skill with shotgun, deals more damage than grenade launcher but with narrower area,
when using the skill with grenade launcher, deals damage in wider area than shotgun.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 5 equipped bullets.

_
[Level 1]: Shotgun: (4700 + (aiming count x 500))% Atk / area of effect: 5 x 5 cells.
Grenade launcher: (4500 + (aiming count x 500))% Atk / area of effect: 9 x 9 cells.

[Level 2]: Shotgun: (7900 + (aiming count x 1000))% Atk / area of effect: 5 x 5 cells.
Grenade launcher: (7500 + (aiming count x 1000))% Atk / area of effect: 9 x 9 cells.

[Level 3]: Shotgun: (11100 + (aiming count x 1500))% Atk / area of effect: 5 x 5 cells.
Grenade launcher: (10500 + (aiming count x 1500))% Atk / area of effect: 9 x 9 cells.

[Level 4]: Shotgun: (14300 + (aiming count x 2000))% Atk / area of effect: 7 x 7 cells.
Grenade launcher: (13500 + (aiming count x 2000))% Atk / area of effect: 11 x 11 cells.

[Level 5]: Shotgun: (17500 + (aiming count x 2500))% Atk / area of effect: 7 x 7 cells.
Grenade launcher: (16500 + (aiming count x 2500))% Atk / area of effect: 11 x 11 cells.

Max Level

5

SP Cost

55 ~ 63

Cast Time

1 sec

Cooldown

0,5 sec

Range

-

Delay
Wild Fire
Casting Cooldown
Lv. Fixed Variable Global Skill
1 1 sec 0 sec 1 sec 0,5 sec
2 1 sec 0 sec 1 sec 0,5 sec
3 1 sec 0 sec 1 sec 0,5 sec
4 0 sec 0 sec 0 sec 0 sec
5 0 sec 0 sec 0 sec 0 sec
Start typing to search…