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Blood Ruby Dagger [2]
510222 Ruby_Dagger_US

A cursed dagger infused with a blood ruby that restores its wielder's vitality with every strike.
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MATK + 250.
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Enables use of Crimson Rock Lv.5.
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When dealing physical damage, has a 50% chance to absorb 2% of the damage dealt as HP.
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Crimson Rock, Dragon's Breath, and Cart Cannon damage + 50%.
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Damage received from Normal class enemies - 30%.
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For every refine level, Crimson Rock, Dragon's Breath, and Cart Cannon damage + 15%.
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When refined to +11 or higher, MHP + 20%, MSP + 20%.
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When refined to +12 or higher, All Basic Status + 20, ATK + 200, MATK + 200, when dealing melee physical damage, has a 7% chance to autocast Crimson Rock Lv. 5.
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When refined to +13 or higher, P.ATK + 15, S.MATK + 15, Crimson Rock cooldown - 4.8 sec, Fixed cast time - 0.5 sec.
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When refined to +14 or higher, P.ATK + 15, S.MATK + 15.
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When refined to +15 or higher, Long-ranged physical damage + 40%, Fire property magic damage + 40%.
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Set Bonus:
Blood Ruby Dagger [2]
Amdarais Card

POW + 20, SPL + 20, CON + 20,
Physical and magic damage against all race enemies + 20%,
Enables use of No Limits Lv. 1.
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Set Bonus:
Blood Ruby Dagger [2]
Amdarais H Card

POW + 30, SPL + 30, CON + 30,
Physical and magic damage against all race enemies + 30%,
Enables use of No Limits Lv. 2.
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Set Bonus:
Blood Ruby Dagger [2]
Burning Fang Card

S.MATK + 25, Fire property magic damage + 75%,
When receiving physical damage, has a 10% chance to autocast Crimson Rock Lv. 5.
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Set Bonus:
Blood Ruby Dagger [2]
Banaspaty Card

SPL + 7, POW + 7,
Physical and magic damage against all race enemies + 12%.
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[Grade Bonus]
[Grade D] All Basic Status + 15.
[Grade C] Long-ranged physical damage + 20%, Fire property magic damage + 20%.
[Grade B] Physical and magic damage against all race enemies (including player) + 20%.
[Grade A] Grants Endure effect.
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Type : Dagger
Attack : 250
Weight : 70
Weapon Level : 5
Required Level : 100
Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes

Item information

Sell price -
Weight 70
Type Weapon
Subtype Dagger
Can be dropped by player yes
Can be traded to another player yes
Can be placed in storage yes
Can be placed in Cart yes
Can be sold to NPC no
Can be send via mail no
Can be sold as an auction no
Can be placed in guild storage no
Added 2026-06-04

Be aware: Sets may not be active on every server! If known, there will be a note.

Name Items Notes Scripts
4601_510222 import from EquipmentProp
4602_510222 import from EquipmentProp
300217_510222 import from EquipmentProp
4518_510222 import from EquipmentProp

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Date Field Old New
2026-06-04 22:05 unidentifiedResourceName 나이프
2026-06-04 22:05 itemLevel 5
2026-06-04 22:05 weight 70
2026-06-04 22:05 identifiedDisplayName Blood Ruby Dagger
2026-06-04 22:05 identifiedDescriptionName A cursed dagger infused with a blood ruby that restores its wielder's vitality with every strike.
------------------------
MATK + 250.
------------------------
Enables use of Crimson Rock Lv.5.
------------------------
When dealing physical damage, has a 50% chance to absorb 2% of the damage dealt as HP.
------------------------
Crimson Rock, Dragon's Breath, and Cart Cannon damage + 50%.
------------------------
Damage received from Normal class enemies - 30%.
------------------------
For every refine level, Crimson Rock, Dragon's Breath, and Cart Cannon damage + 15%.
------------------------
When refined to +11 or higher, MHP + 20%, MSP + 20%.
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 200, MATK + 200, when dealing melee physical damage, has a 7% chance to autocast Crimson Rock Lv. 5.
------------------------
When refined to +13 or higher, P.ATK + 15, S.MATK + 15, Crimson Rock cooldown - 4.8 sec, Fixed cast time - 0.5 sec.
------------------------
When refined to +14 or higher, P.ATK + 15, S.MATK + 15.
------------------------
When refined to +15 or higher, Long-ranged physical damage + 40%, Fire property magic damage + 40%.
------------------------
Set Bonus:
Blood Ruby Dagger [2]
Amdarais Card

POW + 20, SPL + 20, CON + 20,
Physical and magic damage against all race enemies + 20%,
Enables use of No Limits Lv. 1.
------------------------
Set Bonus:
Blood Ruby Dagger [2]
Amdarais H Card

POW + 30, SPL + 30, CON + 30,
Physical and magic damage against all race enemies + 30%,
Enables use of No Limits Lv. 2.
------------------------
Set Bonus:
Blood Ruby Dagger [2]
Burning Fang Card

S.MATK + 25, Fire property magic damage + 75%,
When receiving physical damage, has a 10% chance to autocast Crimson Rock Lv. 5.
------------------------
Set Bonus:
Blood Ruby Dagger [2]
Banaspaty Card

SPL + 7, POW + 7,
Physical and magic damage against all race enemies + 12%.
------------------------
[Grade Bonus]
[Grade D] All Basic Status + 15.
[Grade C] Long-ranged physical damage + 20%, Fire property magic damage + 20%.
[Grade B] Physical and magic damage against all race enemies (including player) + 20%.
[Grade A] Grants Endure effect.
------------------------
Type : Dagger
Attack : 250
Weight : 70
Weapon Level : 5
Required Level : 100
Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes
2026-06-04 22:05 identifiedResourceName RightShape_Furious
2026-06-04 22:05 unidentifiedDisplayName Dagger
2026-06-04 22:05 unidentifiedDescriptionName Unidentified. Can be identified with Magnifier.
Ghostring Card 1 obtained.